- We will explore the field of Interactive Storytelling, which features narratives which can be influenced in real-time by the actions of users either by issuing commands to the story’s protagonist or acting as a general director of events in the narrative.
For Project 3 you will demonstrate your critical thinking about Interactive Storytelling in an essay of 1000 words. See more details at the bottom of the page. Include a compelling thesis statement, as well as strong supporting evidence to support your argument. Essays will be evaluated with the argumentative writing rubric.
Tuesday Oct 11 Fall Break
Tuesday Oct 18 No class today (in exchange for attending the Oct. 4th evening speaker series)
Thursday Oct 20 Reading: Augmented Reality Gaming. Bear 71 ; Examples of ARGs; No Mimes; [Warning: contains images some viewers may find disturbing: The Guardian: A Global Guide to the First World War]
Thursday Oct 27 Drafts due; ELI Peer-editing day; Revised Projects due Monday at midnight
Interactive Storytelling Examples
- Inside the Haiti Earthquake What decisions would you make as an earthquake survivor, aid worker, or journalist in Haiti after the earthquake? Inside the Haiti Earthquake is a first-person simulation based on documentary footage from Haiti and real-life decision scenarios
- Bear 71 A 20-minute interactive documentary. Constant video surveillance, satellite tracking, radio collars… sometimes it’s hard to tell where the wired world ends and the wild one begins Description: http://foryourconsideration.ca/bear71/
- A Global Guide to the First World War. Warning: contains images some viewers may find disturbing
- Welcome to Pine Point Welcome to Pine Point is a 2011 interactive web documentary by Michael Simons and Paul Shoebridge, collectively known as The Goggles, formerly creative directors of Adbusters magazine
- National Film Board of Canada – examples
- More Digital Shorts (PBS)
- 5 Minutes Warning: Extreme Violence/Horror John is fighting to survive after being injured during a battle with a zombie. The viewer has to help him to make a test.
- GOT Maester’s Path A sensory storytelling campaign
Augmented Reality Games
- Lord Huron – a Music Project that is also an Augmented Reality Game
- Mime Academy – a short, interactive story
- Why So Serious – a recap of an ARG for The Dark Knight
- Finding Hope in the Vigils of Paris After the attacks, candlelit vigils became gathering places for mourning, singing and even shouting. Two Times video journalists used a new storytelling form to cover them. http://www.nytimes.com/2015/11/21/world/europe/finding-hope-in-the-vigils-of-paris.html
- Mars: An Interactive Journey For years, people have been dreaming about going to Mars. Now NASA has made the Red Planet a top priority. https://www.washingtonpost.com/graphics/business/mars-journey/?tid=a_inl
- USA Today http://www.usatoday.com/vrstories/
- Thinglink https://www.thinglink.com/ ; L’Echo
- ARGology design links
- High Fidelity; Wiki
- Interactive Documentary design links
- Jane McGonigal resource links
- Carolos Scolari on Transmedia
- Kim, Allen and Lee: Alternate Reality Games
- Kelly and Nardy: Playing with Sustainability
- Patti Sanchez: The Ancient Storytelling Secret that Every Leader…
- Serious Games/Adobe
- Follow the White Rabbit: Lessons in Alternate Reality
This semester we are learning about a specialized vocabulary for engaging audiences and creating meaningful experiences for users. Aesthetic experience is a complex and multidimensional embodied process. It is a process in which meaning is made through bodily perceptions, representative associations, emotions—a wide range of possibilities. For Project 3 you will demonstrate your critical thinking about Interactive Storytelling in an essay of 1000 words. Include a compelling thesis statement, as well as strong supporting evidence to support your argument. Essays will be evaluated with the argumentative writing rubric.
You may use the key concepts of aesthetic engagement in your analysis to focus on how the games/stories you discuss create an immersive experience for the audience.
Some questions for consideration:
- What is an effective interactive storytelling experience?
- How can one design effectively to create an immersive experience for the user?
- How can knowledge of aesthetic meaning-making inform design practices?
- How can media be designed to be more meaningful to users/audiences?
- How do audiences create sensory-based meaning through their experience?
- What kinds of meaning can be made in the game/story? Why is this important?
- Can we identify/describe/know/count the types of meaning?
- Can people’s experience be different? The same?
Essays should be approximately 800 – 1000 words in length and include images and screenshots and other links and multimedia when necessary.
- Cite at least three resources in your case study.
- Use MLA formatting. http://www.citationmachine.net/